//
//  Loading.h
//  Maze1
//
//  Created by Lin Tian on 9/26/11.
//  Copyright 2011 tina. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "GameDefine.h"
#import "Room.h"
#import "PackageParser.h"

@interface Loading : CCLayer {
    Room* _room;
    Player* _localPlayer;
}

+(CCScene*) scene;
-(void) updateTime:(ccTime)dt;

@property (assign) Room* room;
@property (assign) Player* player;
@end
